


That was actually quite impressive that he figured it out. Keep in mind though the AI won't always take the same route to your castle and I even had a game where he eventually figured out how to get around my large tower of archers. Station archers on the large tower and they will just about take down any unit the AI throws at you early game. After that I still need help knowing when to launch my assaults and with what troops but I think I've figured out how to combat the early waves of AI spam.Īll I do is build a large tower and some walls for my guys to get to the tower. I routinely max out my buildings now and my economy is just booming. In order to combat his economy build a bigger one. However, when it comes to things like troop management, they are worse: they send huge numbers of troops to guard villages (in Hope Springs the wolf had easily 100 something troops on top of the each village hall), run straight past towers full of archers and get arrowed to death, and have idle troops standing around while the Lord is hacked to death.Įvery games AI has to cheat in some way or another, it has to, but in this game it's like they didn't even care.Īll I can say is build big. This means they are a challenge for the first 15 minutes, but if you build a grand tower and a barracks or stairwell and place a sufficiently high number of troops in the direction you expect attacks to come from, you can easily defeat them. The AI cheats up the wazoo, presmably to prevent a repeat of the first game where you could sell all your starting resources, rush the AI with Horse Archers and plant ox tethers outside the gatehouses, causing them to shut themselves in and waste all their starting gold, meaning a relatively painless victory.
